Thursday, May 22, 2008

Before and After

Wonder Woman


Val Char Cost Roll Notes
110 STR 100 31- Lift 104.9ktons; 22d6 [11]
29 DEX 57 15- OCV: 10/DCV: 10
38 CON 56 17-
16 BODY 12 12-
23 INT 13 14- PER Roll 17-
20 EGO 20 13- ECV: 7
40 PRE 30 17- PRE Attack: 8d6
26 COM 8 14-

28 PD 6 Total: 28 PD (8 rPD)
28 ED 20 Total: 28 ED (8 rED)
5 SPD 11 Phases: 3, 5, 8, 10, 12
30 REC 0
80 END 2
95 STUN 5 Total Characteristic Cost: 340

Movement:
Running: 16"/128"
Flight: 30"/60"
Leaping: 22"/44"
Swimming: 8"/16"

Cost Powers END
13 Bracelets: Missile Deflection (Any Ranged Attack), +5 OCV (30 Active Points); OAF Unbreakable (-1), Will Not Work Against Heavy Missiles (-1/4)
25 Enchanted Lasso: Elemental Control, 100-point powers, (50 Active Points); all slots OAF Unbreakable (-1)
50 1) Entangle 10d6, 10 DEF, Reduced Endurance (1/2 END; +1/4), Takes No Damage From Attacks All Attacks (+1/2) (175 Active Points); OAF Unbreakable (-1), Cannot Form Barriers (-1/4), Limited Range (10"; -1/4) 7
29 2) Mind Control 20d6 (Human and Alien classes of minds), Reduced Endurance (0 END; +1/2) (165 Active Points); OAF Unbreakable (-1), Only to compell the Truth (-1/2), Only usable against those entangled by Lasso (-1/2), Can Be Missile Deflected (-1/4), Does Not Provide Mental Awareness (-1/4), Normal Range (-1/4), Limited Range (10"; -1/4)
30 Fleet of Foot!: Running +10" (16" total), x8 Noncombat 3
90 Gift of Flight: Flight 30", Reduced Endurance (0 END; +1/2) (90 Active Points)
6 Strong Swimmer: Swimming +6" (8" total) 1
Durability
10 1) Deceptively Durable: Damage Resistance (8 PD/8 ED), Inherent (+1/4) (10 Active Points)
14 2) Immortal Amazon - Physiology: LS (Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)
6 3) Pain Tolerance: (Total: 20 Active Cost, 6 Real Cost) +10 Mental Defense (14 points total) (10 Active Points); Only To Resist Pain Attacks (-2) (Real Cost: 3) plus Power Defense (10 points) (10 Active Points); Only To Resist Pain Attacks (-2) (Real Cost: 3)
5 4) Really Deep Breath: LS (Self-Contained Breathing) (10 Active Points); Stops Working If Character Speaks, Is Stunned, Or Is Knocked Out (-1/2), Extra Time (Extra Segment, Only to Activate, -1/4), Can Only Be Activated In Breathable Atmosphere (-1/4)
60 5) Supertough Body: (Total: 60 Active Cost, 60 Real Cost) Physical Damage Reduction, Resistant, 50% (Real Cost: 30) plus Energy Damage Reduction, Resistant, 50% (Real Cost: 30)
20 6) Supertough Form I: (Total: 20 Active Cost, 20 Real Cost) Lack Of Weakness (-10) for Normal Defense (Real Cost: 10) plus Lack Of Weakness (-10) for Resistant Defenses (Real Cost: 10)
15 7) Supertough Form II: Power Defense (15 points)
Optional Equipment
36 1) Amazonian Armor: Armor (12 PD/12 ED), Hardened (x2; +1/2) (54 Active Points); OIF Durable (-1/2)

Notes:
As this is optional; the DEF does not add to her totals. The Armor brings her to 40 PD and 40 ED
50 2) Amazonian Sword: Killing Attack - Hand-To-Hand 3d6+1 (6 1/2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (100 Active Points); OAF Durable (-1) 4
13 3) Razor Tiara: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), Range Based On Strength (-1/4) 3
22 Optional Equipment: Shield: Multipower, 45-point reserve, (45 Active Points); all slots OAF Durable (-1)
1u 1) Defelection: Incidental: +4 DCV (20 Active Points); OAF Durable (-1) 2
1u 2) Deflection: Hand to Hand: +5 OCV with Block (5 Active Points); OAF Durable (-1) 1
2u 3) Deflection: Ranged: Missile Deflection (Any Ranged Attack), +5 OCV, Adjacent Hex (+1/2) (45 Active Points); OAF Durable (-1)
1u 4) Shield Bash: Hand-To-Hand Attack +5d6 (25 Active Points); OAF Durable (-1), Hand-To-Hand Attack (-1/2) 2
Senses
9 1) Acute Senses: +3 PER with all Sense Groups
20 2) Combat Hearing: Targeting Sense with Hearing Group
12 3) Parabolic Hearing: +8 versus Range Modifier for Sight


Pankration
Maneuver OCV DCV Notes
4 Bend Joint -1 +1 2d6 NND
4 Break Bone -2 +0 HKA 1d6 +1
4 Crush +0 +0 26d6 Crush, Must Follow Grab
4 Escape +0 +0 125 STR vs. Grabs
3 Grab -1 -1 Grab Two Limbs, 120 STR for holding on
3 Kick/Punch +1 +0 24d6 Strike
3 Legsweep +2 -1 23d6 Strike, Target Falls
3 Sacrifice Throw +2 +1 22d6 Strike; You Fall, Target Falls
1 Weapon Element: Cestus

Perks
50 Invisible Jet: Transparent Transport
10 Contribution to Watchtower
5 Fringe Benefit: Diplomatic Immunity
10 Fringe Benefit: Membership: Justice League America Senior Member
10 Fringe Benefit: Princess
5 Money: Well Off
15 Reputation: Incredibly respected Heroine (A large group) 14-, +5/+5d6
3 Well-Connected
23 1) Contact: Themyscira (Contact has very useful Skills or resources, Contact is slavishly loyal to character), Organization Contact (x3) (24 Active Points) 12-

Talents
20 Has a way with the Animals: Animal Friendship
15 Speaks to the Beasts: Beast Speech
15 Greek Zen: Combat Sense 14-
8 Qucker than the Eye can Follow: Lightning Reflexes: +5 DEX to act first with All Actions
5 Heals Quickly: Rapid Healing

Numerous Skills

_ _ _ _ _ _ _ _ _ _ _ _ _

Total Powers & Skill Cost: 893
Total Cost: 1233


500+ Disadvantages
5 Dependent NPC: Cassie (Wondergirl) 8- (Slightly Less Powerful than the PC)
5 Distinctive Features: Tall gorgeous woman. (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Hippolytia (Mother, a bit over protective) 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
20 Hunted: Wonder Woman's Rogues Gallery 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
25 Hunted: Ares: 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish
20 Psychological Limitation: Dedicated to Peace and Harmony Common, Total
10 Psychological Limitation: Militant Background and Bearing conflicts with Hippie Ideals (Uncommon, Strong)
15 Psychological Limitation: Takes her responsibility as a role model and icon seriously (Common, Strong)
15 Public Identity: Princess Diana: Frequently (11-), Major
20 Watched: Olympic Gods: 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching
583 Experience Points

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