Tuesday, December 21, 2010

USA FIFTY PART ONE

Thanks to everyone who helped:
long months of work have paid off.

















The USA-50, Book of the West 
is in print finally.

A Super-Hero for every state in the Union, it's all we ask.

JOIN THE DISCUSSION

SEE THE PREVIEWS of the NEXT BOOK

VISIT THE PUBLISHER

BUY THE BOOK

Thanks again to all who believed.

Wednesday, December 15, 2010

avatar - last entry

I have lost my Ki Focus on Avatar, must finish next champions book. 

Thank you guys for playing, it was a blast.

Here's how things fell out "off-screen"

Events would lead your characters ever north-ward, to the land where the Laotians come from. You would find out how they got there disgusting powers, by "selling their soul to the devil"

You would run into Jan-Sun Bor-Un, an NPC of incredible age. He had almost died 300 years ago,

but his soul had been decanted into a vehicle by the Tinker Avatar. So he still lived on,
almost like  a dreadnaut from 4OK.  He would know the way to sneak into the Laotion capital city of Yem. And he would die to bring you this knowledge.


Three things would assail you in Yem: Ghosts, Snow-men, and Death-Benders.
  One of the snow men would actually be an evil Dragon, rather the ghost of one possessing an ice sculpture shaped like a dragon.

Narrowly defeating him leads to his "hoard" in which are bona-fide D&D style magic items.

the likes of Which you bender types had never really seen and could hardly comprehend.

Tracking down the source of these perversions of the spiritiual order leads to an enclave of aliens just on the far side of the
world.  There you would find a coven of Mercane, who had gotten lost spell-jamming, and found the bizarre Avatar sphere.

They decided to make a go of it here, and bring there way of life to this place.
They found the lesser cultures
(Laotians, Malay, Filipino, etc that live in the other hemisphere) who didn't have the bending arts were more than willing to sell anything: gold, daughters, master-work relics,diamonds, etc. to get there hands  on items from the Mercane that would  duplicate or surpass Bender's abilities.

You would have had to call in some favors, raise a small army, and still call in the Avatar
via Bob's forehead to defeat this base.

Even then, after the last Mercane had been killed, and the evil items broken, and the lesser peoples sent home,
the horror would not be over yet.

You would find the under-basement, defeat a few guardians, and come across
the Trap of the 5 Souls.
Being a type of mobius-pentagram, you'd have to defeat the guardians thereon (diabolic)
and find a few celestials, elementals, and a previous avatar trapped on the five spokes.

To free the Avatar (a missing one from 200 years, when the avatar cycle got "out of orrder")

one of you would have to leap full into the trap to swap places.

Only then could the trapped avatar go back to the astral plane, and really restore balance to the world.
  You guys would be heroes of legend and song from then on...
 

Tuesday, November 16, 2010

Death-Benders ? There is No Such Thing

 The party gathers supplies and heads up to mountain village
of Blue Silk, to help with earth-quake.





on the way there, they are jumped by earth-kingdom bandit girls
who imply that there is something wrong with the avatar.


later the PCs are jumped by 3 lava golems.
who were animated by a short foreign death-bender,
who seems to be a Yemite.


sickeningly, the yemite can bend earth and fire at the same time,
but seems to do so via magic items, and has possibly sold his soul to do so.
he unleashed a devastating lava-contacts-water attack that sprayed everyone
with deadly fire shards.

 
found notebook of yemite mercenary.

Wednesday, November 03, 2010

Avatar - Airbender

the players visit  Taku Institute,
Asian Herbs
and met the Avatar last week,

but this week she tricks them
with an invite, to a "date" which
turns out to be a bending duel.

she wins, but the Boulder did actually
score an Intimidate on her.

Vash gave the Ninja Scroll to the Knowledge Foxes.

Chang learned more about his medical dog.

a servant comes to lead the players to a village up the road
that is suffering a plague after a recent earth0quake,

the players stock up on supplies and healing herbs
(they were at Taku, after all)  to help the survivors.

Friday, October 15, 2010

Even the Avatar Can Botch a Bending Skill Check

AVATAR: THE LAST AIRBENDER
LEAGUE OF EXTRAORDINARY BENDERS

Our heroes cleaned up the mess at Cape Cod castle, and reported their finds to Lord Kunemura, since it was his vassal who had fallen prey to the neko-mata spirit.

From the monk at the nearby temple, they gathered that gross dishonor somehow leads to extreme bad karma, which invites bad visitations from the spirit worlds.

Chang had recovered a mecha-dog from the wreckage of the castle, (his Flunky activating in BESM) and had found a mystic scroll in it, possibly a deed? and found that it had a "Ki Wheel" which was drained of power. He fixed all the mechanical bits he could find on it,
but it still did not activate, even though he had restored it completely. Apparently it needed energy from Air and Earth bending to come alive.

Escaping all the red tape, girl trouble, and unwanted attentions, the group goes up the road to Gai-Pan Town, renowned for its military heritage, mercenaries, and martial history. They are looking for an air-bender, and can't find one, since the trade route, where Air Nomads visit, goes on the west coast, near Earth-Port.

The court jester (of the duke of Gai-pan) latches onto the PC party, and follows them all over the city, crafting stories based on their exploits. She deems them dull, and barely worthy of her time. Most nobles have such
excellent fodder, and these "good guys" generate no buzz whatsoever. Boring!

They find  no air-bender, and no leads on adventures, so they decided to carry the report (with Karon the Water-Bender) to the Avatar, since she isjust up the road at Taku Institute.

After meeting a rogue (ignored)  on the road, they escaped a stampede of komodo-rhinos, and cruised on into Taku.

The town has been restored since the wars, and the gardens refertilized, and an academy of herbalism established.  In a large but simply decorated manor is where  the Avatar Ren-Zoni resides. The PCs are given a room, and they gather all their thoughts on paper, and get cleaned up for an appointment with her tomorrow.

The meeting goes well enough, and Ren-zoni looks deep into all their minds, as she is quite insightful, as well as being an energy bender (who looks into minds).

They analyze what they have seen, and she adds that such spiritual incidents seem to be on the rise.  What the party needs is direction, a "senior project" if you will. What the Avatar needs is a another set of eyes, and a homing signal for her astral projection.

As it comes about, Chang has the most receptive mind for such things, and she crafts a gold and jade ring for him to wear. And she energy bends his mind just a touch, and from now on, he stands out as a beacon for her in the spiritual realm.

If they run into a matter that the avatar needs to interven upon, they can call her, and she can quickly travel through the spirit realm to their location.

Chang gives the herbs they found on adventure one to the Avatar, a rich gift. He asks her to look at the ki wheel. It is an artifact from 1400 years ago, crafted by that avatar (Trung-Trong). She doesn't know how to activate it, but she calls up a previous avatar, but gets the wrong one. She accidentally calls up ARIN-JAYA the Warlord of Ice, and he wreaks a little havoc before he settles down to answer their questions.

He tells them that the spirit realm is vast, and there's little limits on the uncleanness, but those who are clean are limited. But he does empower the ki wheel, earth-bending and air-bending simultaneously onto the gear.

He leaves, and the current Avatar wakes up, and all the furnishings are damaged by ice and cold.

Friday, October 08, 2010

Last Fire-Bender

The team investigates a haunted castle and finds a cat-spirit abusing the peasants in a nearby village. "Cape Cod" or Tara Mura.

Murder of the local baron had left the villagers susceptible to a feline visitation, that terrorized the peasants.

Friday, September 24, 2010

The Historian won't say Anything Dishonorable.

LXB

The team investigated the "earth-bending" bandits, and found some soldiers who served a nearby daimyo.   They had been victims of similar bandits, but there story was confusing and shamefilled. Still, the team visited the daimyo, and his chamberlain asked them to discreetly find the family Daisho, and return it dicreetly, no questions asked.

In their blundering, they found an abandoned ninja school underneath the castle, and it was infested with little peasants, an they had duped the 2nd son of the daimyo into the theft.

Regrettably all had to be killed, and the family historian, a mute, helped concoct a plausible story for the daimyo.

Sunday, September 12, 2010

League of Extraordinary Airbenders

Session One:

The players meet. They are all rising seniors at Shen-juku University at Pohuai.
Ventan and Vash took World History together.
Vash and Kang took Geography class together.
Chang and Vash took Arcane Studies course at same time.

All the characters are sons of noblemen who have been sent away to college.
They have this last summer to kill together.
Then classes next year, then they must face the harsh reality of real life.

Can Vash actually complete his doctorate, and gain the reputation he will need as a non-Water healer?

Will Ventan become his own man, or just have to rely on his noble Fire inheritances and lands to get by? (provided the paperwork clears up)

Can Chang overcome the dishonor of his Air past, and find an employer who will be interested in his crazy gadgets?

Will Kang continue on as the new Boulder, or will he have to earn a living with real work?


DETAILS:
the guys learn about the campus and the town. and hear Local Rumors concerning:
  • Thefts from a noble estate.
  • Bandit Gangs.
  • Some peculiar bandits who may be renegade earth-benders.
Also they go to a tavern (Of the Mighty) and hear Global Rumors of:
  • Men who claim to be Death-Benders, if one can imagine such a thing.
  • Those who claim to be Light-Benders, which may be a very tall tale.
  • Northernors who tell of snow-men coming to life and walking about.
  • a nation composed entirely of light-skinned persons.
They listen to a bard perform some songs, but a girl with a poison dart gun
starts some trouble, which the boys finish up outside.

Avatar Campaign links here.

Saturday, August 14, 2010

ROGUE TRADER - HOUSE STERLING

the adventures of the new guys in the sector,
with a shiny new Warrant from the Emperor.

Thursday, July 22, 2010

Airbender D20 Campaign

Soon I'll be starting up a game based on the hit Nick series,

the Last Airbender.

Sunday, July 18, 2010

USA FIFTY - WEST

The USA-50 Book of the West is in the can. The last revisions are going to the publisher, and we'll see it soon.




picture unrelated

Sunday, June 20, 2010

USA FIFTY Miniatures


USA 5O Super Hero Miniatures
Painted by the Main Man Roy W.


Front Row:
WV, KS, MI, SC

Next:
USVI, MO, IL, Tanya, MD

Last Row:
IN, Mexico, UT, Canada

Sunday, June 06, 2010

Philosophical Question

USA FIFTY



Map Split Decision



With Fifty State Heroes, the work has to be split into three books. The brown portion on both maps has been done. That's the USA-50 West. So for the 2 coming books, I wonder which way should they be divided?


The top map shows West, South, and North-East.







The bottom map looks at a West, Central, and East split.








What do you think ?

Thursday, May 27, 2010


GM Software

this was old Rolemaster and Spacemaster
tracking programs.

Press F2 to create New Universe.

Saturday, May 22, 2010

USA FIFTY


The Book goes to the publisher soon, should see publication this summer.

Sunday, May 02, 2010

USA FIFTY HOME PAGE

Until a more permanent home is found:


Here's the link
for
USA 5O Website for 5th edition.


And a link
for
USA 5O Discussion for 6th edition.


+ publisher for USA-5O

Sunday, February 21, 2010

Hex Boards for Combat Game



HEXES

for a game I'm planning
not unlike Space Hulk

Tuesday, January 19, 2010

USA FIFTY Miniatures


KITTY-HAWK of North Carolina

and

VIRTUS of Virginia

sift through the ruins of Jamestown
for clues on the Kingston Caper

USA FIFTY Miniatures


In the jungles of Oregon,

ORKA-MORTALE of WASHINGTON

and

THOROBRED of KENTUCKY

look for rogue W.E.L.C.O.M.E. elements.

USA FIFTY


Behind the McDonalds in Tel-Aviv,

WIND-TALKER of Arizona

and

WILD CATTER of ALASKA

plot the demise of an AQ cell
just across the border.

USA FIFTY Miniatures


Somewhere in Manitoba,

MISS BISON of Wymoing

and

BIG SKY of MONTANA

track the vigilante called Prairie Fire

USA FIFTY Miniatures


In our last issue,

CAPTAIN CALIFORNIA

and the

SILVER LINE of Nevada

had tracked down Doctor Mojave
to his lair.

USA FIFTY Miniatures


From outta nowhere,

GEMSTONE of Idaho

and

CENTENNIAL of Colorado

break right to take down the bad guys

Friday, January 15, 2010