Tuesday, January 23, 2007

WHY CAN'T WE EVER HAVE NICE THINGS ?!?!?



When the Farseer awoke, no one was nearby, and no sounds came to him but the sigh of the wind. So he stumbled off towards the wrecked Ecclesium for what little shelter it might offer.

Wednesday, January 03, 2007

CODEX XENO

This is a thread for all of the "forgotten" armies of 40K. Simple really...

Harlequins:
Harlequins are a mysterious sub-sect of the Eldar race. They are a combination of mystic, bard and warrior, waging an endless war against Chaos, and guarding the secrets of the Webway and their people. Their greatest secret is the Black Library, a mysterious place within the Webway that has been sought by the Imperium and Chaos with equal measure.
Harlequins represent a united form of the Eldar. They recruit from all walks of life, from the Exodites to the Kabals of Commoragh, and woe befall anyone who tries to refuse a Harlequin that which he desires...
Citadel Journal 39
Citadel Journal 44
Troll 25 rules
EO Harlequin Codex, 3rd Edition
EO Harlequin Codex, 4th Edition

Exodites:
Exodites are Eldar who abandoned the decadant life of their people before the Fall. They chose to live a simple life, often on harsh and inhospitable worlds (by Eldar standards!). They are known to make use of "dinosaurs" as mounts or monstrous living war-engines.
Whilst isolationary, the Exodites usually have ties with the Craftworlds or Eldritch Raiders. They rarely (if ever) deal with the Dark Eldar.
EO Exodite Codex (v1.0).
Exodite Online Codex
Agis Page Exodite Codex

Eldritch Raiders:
Piratical Eldar who travel the stars in search of treasures, the Eldritch Raiders are not as cruel or sadistic as the Dark Eldar, but nor do they adhere to the disciplines of the Craftworlds. They usually hire their skills as mercenaries, and have connections with the Zoat race. Their true motives, like their ships, are elusive as starlight, and only a fool would trust them...
Eldar Online Codex.

Feral Orks:
Orks who have yet to learn "propa Orky kulture". They may be primitive, but they do know how to fight like an Ork!
WD Army List

Genestealer Cults:
Genestealers are a vanguard species of the Tyranids. They travel the stars on Space Hulks, massive derelicts that float through the Warp. How they board these ships is unknown, but the danger they pose is so great that entire Chapters have been commited to the task of hunting down and purging these vessels.
Unfortunately, they do not reach them all, or fail in their attempts. When this occurs, a Genestealer Cult will be formed. The population is corrupted by the invasive genes of the Genestealer, and Hybrids become abundant. When the Cult reaches critical mass, it swarms up in a tide of rebellion, consuming the world before infesting any available ships with their Purestrain Genestealers and loyal Hybrid guards, ready to continue the spread of this terrible evil...
Cult Codex from Inisfail
Another Cult Codex from Inisfail

Adeptus Mechanicus:
Servants of the Omnissiah, the Adeptus Mechanicus are masters of technology within the Imperium. They command the mighty Titan Legions, and bionically-enhanced Skitarii, and their forces often contain some of the deadliest weapons mankind ever produced, such as the Ordinatus.
Whilst Adeptus Mechanicus armies are relatively rare, they do exist, and they do see battle. The Adepts may wage war to claim rediscovered technology, or to defend an outpost or Forgeworld.
http://thewarp.net/war/millenium/house/adeptus_machine_codex.htm
Codex from Inisfail

Adeptus Arbites:
The Arbites are the enforcers of Imperial law. Raised in the Schola Progenia, the Arbites bring a brutal and unforgiving brand of justice to their garisson-worlds. When rebellion occurs, the Arbites from the first, and sometimes only line of defence in the battle to maintain Imperial rule. They will return the world to the Emperor's light, or sell their lives dearly in the attempt...
Citadel Journal List
Codex: Book of Law part 1
Codex: Book of Law part 2
Codex: Book of Law part 3

Ratlings:
Sometimes called "Halflings", "Hobbits" or less desirable names, Ratlings are an abhuman race, standing a little over three feet tall. They make excellent snipers, and are also known as thieving little blighters. Any Guard regiment that serves with the Ratlings had best check their kit regularly...
Codex: Ratlings
Ratling Suppliment

Skaven/Hrud:
The Hrud are a little-known, but seemingly common race in the 40K universe. What few images that exist reveal them to be a manky, rat-like species that dwell within warrens. Thus many have concluded the Hrud were originally "space-skaven", and the theory has stuck.
Codex: Skavengers
Codex: Vermin

Slann:
Apparantly, the Slann made all the other 40K races. Little else is known, and we are thankful for that. For a race that can supposedly beat the Necrons inside out, you'd think they'd have a better list...
Codex: Slann from Inisfail

Squats/Demiurg:
Squats were a race of abhumans, much like Ratlings or Ogryns. They lived in isolated worlds, forming "Brotherhoods" that treated war as a business, selling their technology and troops to the highest bidder. They were extremely talented inventors, and proficient technicians.
The Demiurg are widely viewed to be the new incarnation of the Squats. Dwelling aboard vast Commerce-ships, the Demiurg are described as short, and technologically skilled. Like the Squats, they too live in "Brotherhoods". Whether the bikers and leather will return is still unknown...
Squat Codex from Inisfail
Another Squat Codex from Inisfail
Squat Codex
Squats as Orks
Demiurg Codex
Codex: Karak by myself.

The Vespid:
Giant insects from the planet Vespid, these critters form a powerful auxiliary within the Tau Empire... and, it seems, quite a nasty force of their own!
Unofficial Codex by Omeganus

Gue'vesa:
Humans in the service of the Tau Empire, these lists will allow you to field your own armies of mankind in service of the Tau'va.
http://www.geocities.com/zah_draich/HDF.pdf

Monday, January 01, 2007

Tales of the Undeclined


Librarian Egyptoid contacted the Astropaths at Port Maw discovering how Zendagar had sealed their fate and that now the remaining companies would be hunted down as traitors! Zendagar had sent his supposed evidence to the High Lords of Terra declaring the Rad-Lords to be Arch-Hereticus, the mark of chaos upon them. The remaining Rad-Lords were outraged that this great crime could have been committed, let alone in the Emperor's name. While the fleet orbited the dead moon, the remaining company commanders and officers held council. After three days of discussion it was decided the only path open to the chapter was to discard the allegiance to the Imperium and fight in the Emperor's name as and where they chose. With the Imperium resorting to Exterminatus so quickly, it was clear whatever fabrication had been presented to the Inquisition had them totally convinced of the Rad-Lords as heretics. Zendagar and Egyptoid escaped to an Imperial hive-world.

Sunday, May 28, 2006

Sunday, May 21, 2006

Thursday, May 18, 2006

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Monday, January 02, 2006

Letters of Marque and Reprisal

ROGUE TRADERS: fulfill a vital role within the Empire as freelance explorers, conquistadors and merchants. A Rog. Trad. is a trusted imperial servant, he is given a ship, a crew, a contingent of Mrns. and carte blanche to roam the worlds beyond the Empire. The Empire is a vast, scattered realm, extending over almost the entire galaxy, impinging itself upon the more compact areas of alien settled space. The Empire contains a million inhabited worlds, but even this is but a tiny fraction of the galactic whole. Then there is the eastern fringe, the remote area of the galaxy where the Astronom. does not reach, and where the only human settlers are renegades or pioneering groups whose ancestors were forgotten millennia ago. Most of the galaxy remains unexplored, unknown and dangerous. The potential of new worlds, alien ivilisations and unimaginable resources has stimulated the growth of free-ranging imperial agents known as Rog. Trad.

Licensed and equipped by the priesthood, the Rog. Trad. is free to explore the far regions of the galaxy, the areas where the Astronom. does not reach, and those areas within its range as yet unvisited. Rog. Trads. have even attempted to cross the void of inter-galactic space, but over such distances even the Astropaths' powers of communication are useless, and whether such missions have succeeded is unknown. Operating in isolation from the central authority of the Empire, the Rog. Trad. must decide how to react to alien cultures, new discoveries and threats. If he judges a race potentially dangerous he may attempt to destroy it, or gather as much information about it as he can so that others may do so. If he decides a race may be of use to humanity he may attempt to make contact and establish relations. If merely technologically or minerally rich, a planet may be plundered, and the Rog. Trad. will return to Earth laden with the treasure of space; alien artifacts, rare and precious minerals and undreamed of technology. Needless to say, the Rog. Trad. requires a fair compliment of spacecraft, troops and other staff if he is to complete his mission. His total responsibility may extend to a dozen spacecraft, often huge, lumbering cargo vessals crammed with a small army, a full crew of technicians and volunteer settlers to establish colonies on new worlds. Most important, however, are the fighting troops, for it is they who will have to deal with any potential threat.

Origins: Rog. Trad are individuals who have reached a position of power within the imperial hierarchy. They come from the ranks of the Adeptus T, the Inquis., Guard, Army or Fleet - a few are influential civilians, amongst whom the navigator families are the most famous. Politics sometimes obliges this course, for free of imperial command the Rog. Trad. is also conveniently out of the way, beyond the centre of real power. Rog. Trads. have a reputation as outcasts, many are people whom the priesthood deems better kept at a safe distance; vociferous Space Mrns. leaders, influential Navigators, liberal-minded Inquisitors and rebel Imperial Commanders. A Rog. Trad. is an experienced individual.

Powers: Rog. Trads. are frequently possesed of mental powers, Some are psykers compared to 5% of normal human characters. Non-psychic Rog. Trads. may be Navigators, there being a small chance of this.

Free-Range: The Rog. Trad. works under instruction from the priesthood - but his is a wide one. Furthermore, once contact with Earth has been lost, the Rog. Trad. is effectively independent. Equipment. Equipment can be of any type, often alien or otherwise unavailable within the Empire. In battle a Rog. Trad. would typically appear in powered armour and some sort of armour energy field. Weaponry carried at all times would be at least one pistol weapon, usually a bolter, and a power sword. Digital weapons are regarded with high favour too. A Rog. Trads. personal equipment is likely to be extensive. The equipment abord ship would include almost all possible things, including vehicles.

TypicalRog. Trad, Himedahl enjoyed a successful career in the Administrata before reaching the supreme position of Lord Victualler of Mars. It was old age that finally spurred this tireless warrior into the outer galaxy, where he quickly gained a reputation of being particuarly successful at finding and plundering alien worlds. His suit of powered armour is worn underneath a sleeveless tabard. His helmet is moulded into a Tau-like dome. He carries a stasis field defence, and his weaponry includes a bolt pistol, flame-pistol, power sword and 6 Jokaero digital weapons (1 each of laser, needler and flamer, on each hand). Additional equipment includes a long range crypto-communicator, bio-scanner, nose filters, photochromatic eye drops, an immune injector, infra-vision contacts, chemicals for the Jokaero needlers, a rad-counter, a stimulant chemical, a synthe-skin applicator and sufficient chemical for 3 uses, 3 suspensors, teleport homer, and web solvent.

Crew: Rog. Trads. do not take to the empty voids of space alone - each commands a small fleet, a contingent of warriors, settlers, and all manner of support personnel. With them go supplies to last for several years, vehicles, prefabricated research stations, housing, transport, weaponry, etc. A typical retinue would be an entire company of Space Mrns. (100 warriors) plus two companies of ordinary imperial troops all with the standard vehicles and auxiliary equipment.

Sunday, January 01, 2006

Its Morning in America


Gaming Blog by

E11iott the Egyptoid

Sunday, July 31, 2005

Necron Harvest Fleet by Egyptoid


Necron Fleet gathers near Yarant

Friday, July 22, 2005

Harvest Fleet Pacificus


Harvest Fleet Pacificus
Necrontyr Ships
for Battlefleet Gothic

NECRON - SHROUD
Class: CRUISER
code-name: Foxbat

Monday, July 18, 2005

Harvest Fleet Pacificus


Harvest Fleet Pacificus
Necrontyr Ships
for Battlefleet Gothic

NECRON - Shroud with Dirges

Saturday, July 16, 2005

Harvest Fleet Pacificus



Harvest Fleet Pacificus

Necron Ships

for Battlefleet Gothic

NECRON FLAGSHIP
Class: CAIRN
code-name: Blackjack

with Jackal Escorts


Friday, July 15, 2005

Harvest Fleet Pacificus


Harvest Fleet Pacificus
Necrontyr Ships
for Battlefleet Gothic

NECRON CRUISER
Class: SHROUD
code-name: BLINDER

with Support Ships, Minesweeper, & Hvy.Freighter

Thursday, July 14, 2005

Harvest Fleet Pacificus


Harvest Fleet Pacificus
Necrontyr Ships
for Battlefleet Gothic

NECRON - BATTLECRUISER
Class: SCYTHE
code-name: BREWER

Harvest Fleet Pacificus


Harvest Fleet Pacificus
Necrontyr Ships
for Battlefleet Gothic

NECRON - SHROUD with Support

Wednesday, July 13, 2005

Harvest Fleet Pacificus


Harvest Fleet Pacificus
Necrontyr Ships
for Battlefleet Gothic

NECRON FLEET
Classes: Shroud, Scythe, Jackal
code-name: Various

Tuesday, July 12, 2005

Harvest Fleet Pacificus


Harvest Fleet Pacificus
Necrontyr Ships
for Battlefleet Gothic

NECRON - CAIRN with ESCORTS
Class: JACKALS
code-names: Halo, Havoc, Helix

Harvest Fleet Pacificus


Harvest Fleet Pacificus
Necrontyr Ships
for Battlefleet Gothic

NECRON - SCYTHE
Class: Heavy Battlecruiser
code-name: FULCRUM

Monday, July 11, 2005

Harvest Fleet Pacificus


Harvest Fleet Pacificus
Necrontyr Ships
for Battlefleet Gothic

NECRON - FLAGSHIP
Class: CAIRN
code-name: BLACKJACK