Sunday, October 26, 2008

Speaking of the Hulk


Every villain runs off at the mouth,
whinging on about their power level.

Here the One and Only Hulk catches Dormammu Monologuing.

Sunday, October 12, 2008

Everyman Has a Big Problem














Later, the pikeman sat on Everyman, who just had to weight him out.

Friday, October 10, 2008

Captain America Undercover







Cap goes undercover, to rescue his sidekick. but only orders the mineral water.

Thursday, September 25, 2008

Dark Champions of the Fifty States


Dark Champions
of the
Fifty States

its a look at what might be going on in the Dark Champions universe, when there's superbeings from places besides Hudson City.

like, what if they were from a small coastal town in Massachusetts?

Wednesday, September 24, 2008

Attack of the Ape Squad

HUMANOIDS on the PROWL

a band of Goons has been seen on the loose near Neptune City


click here for the
ape-men with super-powers

Tuesday, September 23, 2008

Heroes of the Fifty States


Work still continues on the
Heroes of the
Fifty States
projects


shown here,
Captain Buckeye,
of Ohio.

Monday, September 22, 2008

Everyman, Never one to be Sheepish

Crime doesn't pay, but the stew is passable.

Faithful hound! go find me some pompous fox-hunters we can prank.

Sunday, September 21, 2008

Saturday, September 20, 2008

Saturday, September 13, 2008

Everyman Strikes A Gain


Everyman: Behold Ethobald, I have captured a dire moose !

Ethobald: Gadzooks, what a feast it shall make !

Everyman: Nay nay on the feasting, we shall make many guilders from this moose.

Ethobald: How so?

Everyman: We'll take it to the Faire, confine it to the stadium, and make wagers on how close does it take a shat to the King's booth. with the winnings, we can buy many feasts.

Monday, August 25, 2008

EVERYMAN in TROUBLE

If I had stolen eggs, would ye book me for poaching ?


When I trespassed at the Cathedral you called me an arch criminal.

Tuesday, August 19, 2008

Oracle of Detroit



Here She Is, the Sorceress Supreme of Downtown
http://members.cox.net/edavis98/sorc-supr.htm

Thursday, August 07, 2008

Every-Man Episode 17 or so

The tyrant grinds down his slaves and they don't turn against him, they crush those beneath them.

...ever still the publicity hound...

Wednesday, August 06, 2008

Thursday, July 31, 2008

USA 5O Family Portrait

Rare Error-Version

Massive USA Gallery, Superheroes of all 5O States

Wednesday, July 30, 2008

Everyman, The Revenge

If that popinjay remains in town, Miss Maybelle at the grocery
shall not regard me again.



Silence, Dog !

Scooter Pit-stick


The players had formed a D&D adventuring group without a single spell caster. After their first disastrous adventure, they advertised in the local bars and taverns for a spell caster. But their reputations prohibited a serious respondent. They finally got contacted by Scooter Pitstick, a half-orc of some small reknown.
Being as he was the only applicant he got the job. Through their early journeys together, it came out that Scooter was on a one year quest - undertaking a vow of stupidity. He was not able to use his intellect to solve any problems, but had to go on instinct instead. He felt that he could best exhibit his disdain for reason by hiring on to the players. He was a reasonable spell caster, but never felt the need to cast spells in front of the players (they always had another way out, he felt). Until they were captured and imprisoned by dark elves.
When he was asked for help, he responded by saying Egg! What the hell? Oh, they figured out that he wanted an Egg (he did not speak common, and none of the players spoke Orc - adding to the hilarity). Once he got the egg, it turned out to be the material component for "stinking cloud", which Scooter used on the guards in order to escape the prison.

Monday, July 21, 2008

Monday, July 14, 2008

Prince Inspired Muses

Party Girl 99:

Crying Dove:

Cherry Moon:



Purple Rain

She walked in, and I woke up,
I'd never seen a pretty girl look so tough.

Saturday, July 12, 2008

Everyman, Epsiode 13



How doth Quality of Life Evade Me ?

Captain Indiana

" FIFTY " HEROES of the STATES and TERRITORIES
WESTERN NORTHEASTERN
MIDWESTERN SOUTHERN



Egyptoid Strikes Again


MYTHOLOGICAL GODS of EGYPT




Friday, July 11, 2008


Random Meta-Human Encounter Generator


Every GM needs the ability to generate a random Meta-Human encounter in most roleplaying games. This set of handy charts pre-supposes that the Meta-Human in question is capable of breakfall, Other than that, all details are determined from the following tables. Unless otherwise directed, determine a random character to be the focus of the encounter, and then roll once on each table, and let the good times happen.

Type of Meta-Human?

1. Micro-Meta-Human (1d6 inches tall), and 2-12 Meta-Humans arrive.
2. Normal Meta-Human, seemingly.
3. Normal Meta-Human, in Appearance, but intelligent and capable of speech
4. Brightly Colored Meta-Human, (1d6, 1 lime green; 2 hot pink; 3 electric blue; 4 shifting colors, 5 camo, 6 same as player)
5. Really Big Meta-Human (6d6 feet tall)
6. Humongous Meta-Human (8d6 hexes tall)

Whence comes the Meta-Human?

1. On the ground, near the player (random direction, 1d6 hexes away)
2. Tangled in the clothes of the character (1d6 - 1-3, pants or skirt; 4-5, shirt; 6 hat or hair)
3. Floating in the air, near the character's head
4. In a previously unscouted nearby terrain feature (thicket, pool, grating, fence, tree, hedgerow)
5. Appears in mid-air 12 hexes above the character, and falls on them
6. Meta-Human appears in a dimensional crack (random direction, 2d6 hexes away) and is driven towards the character by a servitor being to an elder god

Meta-Human Special Abilities

1. Burst into flame
2. Secretes special pheromones that will grant the ability to perform pleasing, artistic renditions of Atlantean Poetry and love ballads
3. Squirt acids that dissolve anything but glass and noble metals such as gold.
4. Emit psionic static that negates all thought, magic, mental powers, and free will within 10d6 hexes
5. Meta-Human will "gate" in 2 identical Meta-Humans every 4 phases, beginning on phase 8 after appearing. Additional Meta-Humans have this same ability, but all other attributes should be diced
6. Meta-Human has a glowing hair-bob, will attract any members of the opposite gender to the character wearing the hair-bob.

Meta-Humanquest


1. Escort the Meta-Human to the nearest salt water ocean, reward will be blessings from the priesthood of the high Atlantean church
2. Curse of the Were-Human - character has all limbs transformed into thumbless paws - they must defeat the Were-Human in man-to-Meta-Human combat in order to remove the curse
3. Meta-Human (and now his new friend, the character) are pursued by fanatical members of the anti-Meta-Human squad (bearing powerful weapons and abilities, and bent on the destruction of all Meta-Humans and their allies)
4. Meta-Human is the key to a dimensional portal that will EITHER be used by an elder god seeking to destroy reality, or the servitors of a promethean power that will help protect this dimension. Only the Meta-Human knows for sure.
5. The secret order of Atlantis knows of the Meta-Human's value in opening the lost temple of Dev'Menki-Dev'Mall in the Great Dismal Swamp. The Meta-Human must be kept alive.
6. No quest, the appearance of the Meta-Human is the random and capricious act of a harsh universe.

Monday, June 23, 2008

Everyman Volume 12


Everyman is Everywhere, in Everystyle.

Fear Not! the Bayeaux Fashion returns next week.

Sunday, June 15, 2008

Ye Story of Everyman, Part the Tenth


Verily, a world of travail has followed purchase of ye dog.

Saturday, June 14, 2008

Viney Badloch

Reluctant Hero, dressed in canvas,
with a borrowed sword . . .

Rogue Extraordinaire, Viney

Wednesday, June 11, 2008

Everyman Contre-Tunage

Tales of the Earworm

perhaps he should hum Diamond Dogs

Saturday, June 07, 2008

Marvel Galaxies

map of the hot zone

champions campaign set in the marvel universe

Tuesday, June 03, 2008

Everyman Episode Nine: Teched in the Head


Perchance in a fortnight or two, Everyman shall awaken from his swoon, and relay to us good folk what conversation has transpired between himself and ye duchess...

She's Nefetronic



she needs powers, origin, character sheet

Sunday, June 01, 2008

She's Egyptolicious


And her little "Spawn of Ammut" will chew your leg off.

Friday, May 23, 2008

The Main Man

This guy is Awsome.


I wish I knew how to say Awesome in Portugese. Mui Grandho!

Creator !

Thursday, May 22, 2008

Everyman Eight

"Wherefore?" quoth ye quadruped...


Verily, I shall shew thee where fore!

Before and After

Wonder Woman


Val Char Cost Roll Notes
110 STR 100 31- Lift 104.9ktons; 22d6 [11]
29 DEX 57 15- OCV: 10/DCV: 10
38 CON 56 17-
16 BODY 12 12-
23 INT 13 14- PER Roll 17-
20 EGO 20 13- ECV: 7
40 PRE 30 17- PRE Attack: 8d6
26 COM 8 14-

28 PD 6 Total: 28 PD (8 rPD)
28 ED 20 Total: 28 ED (8 rED)
5 SPD 11 Phases: 3, 5, 8, 10, 12
30 REC 0
80 END 2
95 STUN 5 Total Characteristic Cost: 340

Movement:
Running: 16"/128"
Flight: 30"/60"
Leaping: 22"/44"
Swimming: 8"/16"

Cost Powers END
13 Bracelets: Missile Deflection (Any Ranged Attack), +5 OCV (30 Active Points); OAF Unbreakable (-1), Will Not Work Against Heavy Missiles (-1/4)
25 Enchanted Lasso: Elemental Control, 100-point powers, (50 Active Points); all slots OAF Unbreakable (-1)
50 1) Entangle 10d6, 10 DEF, Reduced Endurance (1/2 END; +1/4), Takes No Damage From Attacks All Attacks (+1/2) (175 Active Points); OAF Unbreakable (-1), Cannot Form Barriers (-1/4), Limited Range (10"; -1/4) 7
29 2) Mind Control 20d6 (Human and Alien classes of minds), Reduced Endurance (0 END; +1/2) (165 Active Points); OAF Unbreakable (-1), Only to compell the Truth (-1/2), Only usable against those entangled by Lasso (-1/2), Can Be Missile Deflected (-1/4), Does Not Provide Mental Awareness (-1/4), Normal Range (-1/4), Limited Range (10"; -1/4)
30 Fleet of Foot!: Running +10" (16" total), x8 Noncombat 3
90 Gift of Flight: Flight 30", Reduced Endurance (0 END; +1/2) (90 Active Points)
6 Strong Swimmer: Swimming +6" (8" total) 1
Durability
10 1) Deceptively Durable: Damage Resistance (8 PD/8 ED), Inherent (+1/4) (10 Active Points)
14 2) Immortal Amazon - Physiology: LS (Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)
6 3) Pain Tolerance: (Total: 20 Active Cost, 6 Real Cost) +10 Mental Defense (14 points total) (10 Active Points); Only To Resist Pain Attacks (-2) (Real Cost: 3) plus Power Defense (10 points) (10 Active Points); Only To Resist Pain Attacks (-2) (Real Cost: 3)
5 4) Really Deep Breath: LS (Self-Contained Breathing) (10 Active Points); Stops Working If Character Speaks, Is Stunned, Or Is Knocked Out (-1/2), Extra Time (Extra Segment, Only to Activate, -1/4), Can Only Be Activated In Breathable Atmosphere (-1/4)
60 5) Supertough Body: (Total: 60 Active Cost, 60 Real Cost) Physical Damage Reduction, Resistant, 50% (Real Cost: 30) plus Energy Damage Reduction, Resistant, 50% (Real Cost: 30)
20 6) Supertough Form I: (Total: 20 Active Cost, 20 Real Cost) Lack Of Weakness (-10) for Normal Defense (Real Cost: 10) plus Lack Of Weakness (-10) for Resistant Defenses (Real Cost: 10)
15 7) Supertough Form II: Power Defense (15 points)
Optional Equipment
36 1) Amazonian Armor: Armor (12 PD/12 ED), Hardened (x2; +1/2) (54 Active Points); OIF Durable (-1/2)

Notes:
As this is optional; the DEF does not add to her totals. The Armor brings her to 40 PD and 40 ED
50 2) Amazonian Sword: Killing Attack - Hand-To-Hand 3d6+1 (6 1/2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (100 Active Points); OAF Durable (-1) 4
13 3) Razor Tiara: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), Range Based On Strength (-1/4) 3
22 Optional Equipment: Shield: Multipower, 45-point reserve, (45 Active Points); all slots OAF Durable (-1)
1u 1) Defelection: Incidental: +4 DCV (20 Active Points); OAF Durable (-1) 2
1u 2) Deflection: Hand to Hand: +5 OCV with Block (5 Active Points); OAF Durable (-1) 1
2u 3) Deflection: Ranged: Missile Deflection (Any Ranged Attack), +5 OCV, Adjacent Hex (+1/2) (45 Active Points); OAF Durable (-1)
1u 4) Shield Bash: Hand-To-Hand Attack +5d6 (25 Active Points); OAF Durable (-1), Hand-To-Hand Attack (-1/2) 2
Senses
9 1) Acute Senses: +3 PER with all Sense Groups
20 2) Combat Hearing: Targeting Sense with Hearing Group
12 3) Parabolic Hearing: +8 versus Range Modifier for Sight


Pankration
Maneuver OCV DCV Notes
4 Bend Joint -1 +1 2d6 NND
4 Break Bone -2 +0 HKA 1d6 +1
4 Crush +0 +0 26d6 Crush, Must Follow Grab
4 Escape +0 +0 125 STR vs. Grabs
3 Grab -1 -1 Grab Two Limbs, 120 STR for holding on
3 Kick/Punch +1 +0 24d6 Strike
3 Legsweep +2 -1 23d6 Strike, Target Falls
3 Sacrifice Throw +2 +1 22d6 Strike; You Fall, Target Falls
1 Weapon Element: Cestus

Perks
50 Invisible Jet: Transparent Transport
10 Contribution to Watchtower
5 Fringe Benefit: Diplomatic Immunity
10 Fringe Benefit: Membership: Justice League America Senior Member
10 Fringe Benefit: Princess
5 Money: Well Off
15 Reputation: Incredibly respected Heroine (A large group) 14-, +5/+5d6
3 Well-Connected
23 1) Contact: Themyscira (Contact has very useful Skills or resources, Contact is slavishly loyal to character), Organization Contact (x3) (24 Active Points) 12-

Talents
20 Has a way with the Animals: Animal Friendship
15 Speaks to the Beasts: Beast Speech
15 Greek Zen: Combat Sense 14-
8 Qucker than the Eye can Follow: Lightning Reflexes: +5 DEX to act first with All Actions
5 Heals Quickly: Rapid Healing

Numerous Skills

_ _ _ _ _ _ _ _ _ _ _ _ _

Total Powers & Skill Cost: 893
Total Cost: 1233


500+ Disadvantages
5 Dependent NPC: Cassie (Wondergirl) 8- (Slightly Less Powerful than the PC)
5 Distinctive Features: Tall gorgeous woman. (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Hippolytia (Mother, a bit over protective) 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
20 Hunted: Wonder Woman's Rogues Gallery 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
25 Hunted: Ares: 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish
20 Psychological Limitation: Dedicated to Peace and Harmony Common, Total
10 Psychological Limitation: Militant Background and Bearing conflicts with Hippie Ideals (Uncommon, Strong)
15 Psychological Limitation: Takes her responsibility as a role model and icon seriously (Common, Strong)
15 Public Identity: Princess Diana: Frequently (11-), Major
20 Watched: Olympic Gods: 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching
583 Experience Points

Monday, May 19, 2008

Everyman Episode the Seventh, In which the Inevitable

Inevitably, a fair maiden must disrupt the precarious balance of the land of menfolk.

Asked the wench what she wanted to be,
She said listen knave, canst thou not see?
Good squire you can drove my cart,
that will be your noble start...

Saturday, May 17, 2008

Friday, May 16, 2008

Be Silent and Hold Still That I may Shoot Thee.

Ye Tales of the Wyld Hunt



Well, it sure beats Pilgrims Progress.

Wednesday, May 14, 2008

Props



Central Casting, Whimsy Cards, and Critical Hit Tables !

Tuesday, May 13, 2008

All Your Base


for 10 points, this is the base ya got

Friday, May 09, 2008

Methinks the worst political advice has ycomme from ye empty stomach.


any knave that can drove an ox-cart safely while also kissing his wench has not
given the kiss the attention it deserves.

Pope of Pain

Jaques Guerrable, Paladin of Ehlonna

It is a mistake to try to look too far ahead. The chain of destiny can only be grasped one link at a time, and even then it's not enough that we do our best; sometimes we have to do what's required.
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